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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 10, ISSUE 10, OCTOBER 2021

A Comparative Study on the Different Approaches Used for a Recommendation System for Games

Justin Janz, Deepa V Jose

DOI: 10.17148/IJARCCE.2021.101016

Abstract: Recommender systems can be found in almost every domain in the current world. It is a multidisciplinary field, utilizing data mining and machine learning and some other similar techniques as per the domain. Be it a shopping site, media streaming platforms, while navigating with Google maps or even booking an appointment. In the current world of overloaded technology, users are bombarded with recommendations where ever one goes. Here the focus is on a game recommending system which suggests its users what game to buy next. The different approaches used for recommending games for a particular user is compared and contrasted. We see how the approaches have their own perks and losses. We take a look at the content-based filtering approaches for a game recommendation system and a collaborative filtering system. Also gives a closer look at a deep learning system to see if that bridges the gap between the content-based and collaborative approaches.

Keywords: Recommender systems, content-based filtering, collaborative filtering, hybrid methods,Deep learning, reinforcement learning.

How to Cite:

[1] Justin Janz, Deepa V Jose, “A Comparative Study on the Different Approaches Used for a Recommendation System for Games,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2021.101016