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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 10, ISSUE 5, MAY 2021

A MOVING CAR

Ravi Jaiswal, Rohit Koli, Palash Dasila, Prof. Pournima Kamble

DOI: 10.17148/IJARCCE.2021.105128

Abstract: In the fast-growing field of software development and even more fast growing sector of game development the future is hard to predict. I am working with this game as my project and as a part of my degree I choose this type of work for doing better with development cycle, development period, graphics, scripting, adopting new technology, animation, etc. In general, this software project is focusing on the creation of the a 2D game. So measure a Success can be measured by taking a look at the resulting software. In a game development project, the product is a game. But and here comes the point: A game is much more than just it is software. In this we are trying to provide content to become enjoyable. This is important part of game effect on the project as a whole. The part of the software project is not the only one, and it must be considered in connection to all other part s: The environment of the game, the story, characters, game plays, the artwork and so on

Keywords: movig car ,SPEED ,GUI

How to Cite:

[1] Ravi Jaiswal, Rohit Koli, Palash Dasila, Prof. Pournima Kamble, “A MOVING CAR,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2021.105128