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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 8, ISSUE 9, SEPTEMBER 2019

Architecture of Online Multiplayer Gaming Environment

Suyash Kanungo

DOI: 10.17148/IJARCCE.2019.8912

Abstract: Multiplayer gaming is useful in fastest growing industrial, defence and educational applications like simulation of piloting aircraft, testing of robots and online learning. These applications require high performance architecture for extensive computations and sophisticated Artificial Intelligent algorithms. In this paper, architecture of a multiplayer gaming environment is proposed which uses peer-to-peer computing for improving gaming experience over the LAN. A* algorithm has been used for finding path from one point to other.

Keywords: Multiplayer Gaming, A* Algorithm, Socket Programming, Dijakstra’ Algorithm, Defect Testing

How to Cite:

[1] Suyash Kanungo, “Architecture of Online Multiplayer Gaming Environment,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2019.8912