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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 13, ISSUE 4, APRIL 2024

Networking Technologies in Online Gaming

Mr.Pratik Nikhar, Mr.Ashish Deharkar, Mr.Neehal Jiwane

DOI: 10.17148/IJARCCE.2024.134173

Abstract: The online gaming sector, which is rapidly expanding, heavily relies on the advancement of network technologies. The current networking technologies utilized in online gaming are undergoing a significant transformation, primarily due to the adoption of QUIC and the rise of cloud and VR gaming. At the core of online gaming lies the Internet Protocol (IP), facilitating seamless communication and data exchange between networked devices. IP plays a crucial role in delivering smooth, real-time gaming experiences, enabling players to connect, interact, and engage in multiplayer games across diverse platforms and geographical locations. Typically, the architecture of online gaming follows a client-server model, where players connect to a central server hosting the game. The gaming experience and performance are enriched by state-of-the-art technologies developed by game developers. Conducting a SWOT analysis of online gaming technology provides insights into its strengths, weaknesses, opportunities, and threats, offering a forward-looking perspective on potential future advancements. The gaming industry is anticipated to continue its growth trajectory, with the technologies driving the online gaming sector shaping the future direction of the industry in the coming decade.

Keywords: Online gaming ,Game developer , Cloud gaming , Internet Protocol.

How to Cite:

[1] Mr.Pratik Nikhar, Mr.Ashish Deharkar, Mr.Neehal Jiwane, “Networking Technologies in Online Gaming,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2024.134173