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“Next Generation Learning: Augmented Reality in Smart Education System”
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Abstract: Technology in education can influence students to learn actively and can motivate them, leading to an effective process of learning. Previous research has identified the problem that technology will create a passive learning process if the technology used does not promote critical thinking, meaning-making or metacognition. Since its introduction, augmented reality (AR) has been shown to have good potential in making the learning process more active, effective and meaningful. This is because its advanced technology enables users to interact with virtual and real-time applications and brings the natural experiences to the user. In addition, the merging of AR with education has recently attracted research attention because of its ability to allow students to be immersed in realistic experiences. Therefore, this concept paper reviews the research that has been conducted on AR. The review describes the application of AR in a number of fields of learning including Medicine, Chemistry, Mathematics, Physics, Geography, Biology, Astronomy and History. This paper also discusses the advantages of AR compared to traditional technology (such as e-learning and courseware) and traditional teaching methods (chalk and talk and traditional books). The review of the results of the research shows that, overall, AR technologies have a positive potential and advantages that can be adapted in education. The review also indicates the limitations of AR which could be addressed in future research.
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a result of its contribution to student learning, AR has become increasingly appealing to educational researchers. This study aimed to descriptively explore the characteristics of AR studies in education and to qualitatively analyze the most influential ones indexed in the Web of Science (WoS) between 2000 and 2022. A scoping review was conducted to determine the sample of the AR studies in education based on the inclusion criteria. Accordingly, descriptive analyses were conducted to identify the characteristics of the AR studies in education between 2000 and 2022 in terms of publication year, country, affiliations, journals, funding agencies, and citation trends Then, the research methodologies and implications were found among the most influential AR studies in education between 2000 and 2022 by synthesizing qualitatively. The overall results indicated that AR studies in education have been conducted since 2008, with an increasing number of studies over time. Based on the implications of the most influential studies identified in terms of citation numbers, it was detected that AR has the potential to enhance education and training by providing interactive and engaging environments, linking real-world contexts with digital resources, and promoting efficiency and effectiveness in learning. [This paper was published in: "EJER Congress 2023 International Eurasian Educational Research Congress Conference Proceedings," Ani Publishing, 2023, pp. 273-291]
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a ISSN (O) 2278-1021, ISSN (P) 2319-5940IJARCCE
International Journal of Advanced Research in Computer and Communication Engineering Impact Factor 8.471Peer-reviewed & Refereed journalVol. 15, Issue 4, April 2026 DOI: 10.17148/IJARCCE.2026.154206 pandemic. The keyword used to find the articles on the Scopus database was “augmented AND reality AND in AND science AND education,” which discovered 1153 publications, then screening found 68 articles that met the criteria for analysis were obtained by following the Preferred Reporting Items for Systematic Review procedure. The bibliometric finding in this study is the increasing trend of augmented reality research. Research trends consist of distribution year, research type, keywords, author nationality, and international collaboration. The findings reveal that there has been an increase in research from 2018-2023 on the theme of augmented reality. The research employed several methods, i.e., qualitative, quantitative, mixed-methods, and survey. The author publishes the theme of augmented reality from 28 countries, especially the Malaysia, China, Romania, Spain, Turkey. Furthermore, it was found that the number of collaborating publications (universities or countries) was higher than those not collaborating. The AR trend in education has benefits for students and teachers. The conclusions from the analysis of the article show that the theme of augmented reality is becoming a trend in education.
The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.
Keywords: Augmented Reality, Technology, Education, Student and literature review.
Augmented reality (AR), a cutting-edge technology, has the potential to change the way students learn by superimposing virtual items and information onto the real environment. Through more immersive and interesting interactions with digital content, AR might help students better understand difficult concepts and boost their drive to learn. As a result of its contribution to student learning, AR has become increasingly appealing to educational researchers. This study aimed to descriptively explore the characteristics of AR studies in education and to qualitatively analyze the most influential ones indexed in the Web of Science (WoS) between 2000 and 2022. A scoping review was conducted to determine the sample of the AR studies in education based on the inclusion criteria. Accordingly, descriptive analyses were conducted to identify the characteristics of the AR studies in education between 2000 and 2022 in terms of publication year, country, affiliations, journals, funding agencies, and citation trends Then, the research methodologies and implications were found among the most influential AR studies in education between 2000 and 2022 by synthesizing qualitatively. The overall results indicated that AR studies in education have been conducted since 2008, with an increasing number of studies over time. Based on the implications of the most influential studies identified in terms of citation numbers, it was detected that AR has the potential to enhance education and training by providing interactive and engaging environments, linking real-world contexts with digital resources, and promoting efficiency and effectiveness in learning. [This paper was published in: "EJER Congress 2023 International Eurasian Educational Research Congress Conference Proceedings," Ani Publishing, 2023, pp. 273-291]
Augmented Reality has a positive impact in the world of education. Systematic review studies and article reviews have provided evidence of this positive impact. Augmented reality is an effective medium for learning, especially during a ISSN (O) 2278-1021, ISSN (P) 2319-5940IJARCCE
International Journal of Advanced Research in Computer and Communication Engineering Impact Factor 8.471Peer-reviewed & Refereed journalVol. 15, Issue 4, April 2026 DOI: 10.17148/IJARCCE.2026.154206 pandemic. The keyword used to find the articles on the Scopus database was “augmented AND reality AND in AND science AND education,” which discovered 1153 publications, then screening found 68 articles that met the criteria for analysis were obtained by following the Preferred Reporting Items for Systematic Review procedure. The bibliometric finding in this study is the increasing trend of augmented reality research. Research trends consist of distribution year, research type, keywords, author nationality, and international collaboration. The findings reveal that there has been an increase in research from 2018-2023 on the theme of augmented reality. The research employed several methods, i.e., qualitative, quantitative, mixed-methods, and survey. The author publishes the theme of augmented reality from 28 countries, especially the Malaysia, China, Romania, Spain, Turkey. Furthermore, it was found that the number of collaborating publications (universities or countries) was higher than those not collaborating. The AR trend in education has benefits for students and teachers. The conclusions from the analysis of the article show that the theme of augmented reality is becoming a trend in education.
The study of augmented reality, also known as AR, is currently a high priority for multiple prestigious international universities and research institutions. This research paper explores the usage of augmented reality in the world of education. It has often been found that when presented visually, information is better understood by students in the classroom. AR is such a technology that can be used to provide interactive learning visual experience giving learners a sense of deeper immersion and significantly raising the learner’s appeal and interest. Augmented reality (AR) gaming can be utilized as an instructional tool, in addition to visual learning through animations and 3D models as it has been found a useful technique for improving understanding of new information. The purpose of this research is also to illustrate an educational application that uses AR and gaming to enhance conceptual understanding and adopts a different pedagogy from traditional methods. Blender and Unity3D were used to create the application that is discussed in the paper.
Keywords: Augmented Reality, Technology, Education, Student and literature review.
How to Cite:
[1] Shivam, Priyanshu Ahlawat, Riya Sharma, Tanu Gupta, Rahul Vashishth, Miss. Taniya Jain, Dr. Uruj Jaleel, Dr. Satish Kumar Soni, ““Next Generation Learning: Augmented Reality in Smart Education System”,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2026.154206
