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International Journal of Advanced Research in Computer and Communication Engineering A monthly Peer-reviewed & Refereed journal
ISSN Online 2278-1021ISSN Print 2319-5940Since 2012
IJARCCE adheres to the suggestive parameters outlined by the University Grants Commission (UGC) for peer-reviewed journals, upholding high standards of research quality, ethical publishing, and academic excellence.
← Back to VOLUME 14, ISSUE 11, NOVEMBER 2025

Virtual Reality Versus Desktop And AI Gaming Experience Comparison

Mrs. Geetha B, Madhu B R, Punith R T, Rakesh, Sagar S

DOI: 10.17148/IJARCCE.2025.1411124

Abstract: The evolution of digital gaming platforms has introduced significantly different interaction experiences, particularly between traditional desktop gaming and emerging Virtual Reality (VR) environments. This study compares the visual immersion, user interaction, performance demands, and cognitive engagement associated with VR gaming and desktop gaming. Additionally, the growing role of Artificial Intelligence (AI) in enhancing gameplay, adaptive difficulty, realism, and personalized user experiences is examined across both platforms. Findings indicate that VR offers higher sensory immersion and presence due to its 3D spatial environment and natural motion controls, while desktop gaming provides greater accessibility, comfort, and precision in competitive gameplay. AI contributes to both platforms by improving game physics, character behaviors, and user-tailored responses.

Keywords: Virtual reality, VR game, 3D game, Oculus Rift, Unity.

How to Cite:

[1] Mrs. Geetha B, Madhu B R, Punith R T, Rakesh, Sagar S, “Virtual Reality Versus Desktop And AI Gaming Experience Comparison,” International Journal of Advanced Research in Computer and Communication Engineering (IJARCCE), DOI: 10.17148/IJARCCE.2025.1411124